Hey, I’m Bryan , a AI product designer at
Google via
EPAM , designing 0→1 AI products and agentic workflows that turn complex data into clear decisions. Based in
BayArea , previously designed future mobility systems at
BMW and
Volkswagen.
Hey, I'm Bryan , a product designer at
Google via
EPAM Systems , focused on AI/ML and data visualization. Based in
BayArea , I previously worked at
BMW ,
Volkswagen
Hey, I'm Bryan , a product designer at
Google via
EPAM Systems , focused on AI/ML and data visualization. Based in
BayArea , I previously worked at
BMW ,
Volkswagen
Hey, I'm Bryan , a product designer at
Google via
EPAM Systems , focused on AI/ML and data visualization. Based in
BayArea , I previously worked at
BMW ,
Volkswagen
Hey, I'm Bryan , a product designer at
Google via
EPAM Systems , focused on AI/ML and data visualization. Based in
Bay Area , I previously worked at
BMW ,
Volkswagen
'Vibe-coding' is how I bridge intent and implementation — using AI to rapidly prototype interaction logic, AI system behavior, and UX flows without waiting on full engineering cycles.
'Vibe-coding' is how I bridge user intent and implementation — using AI to rapidly prototype interaction logic, AI system behavior, and UX flows without waiting on full engineering cycles.
"AI shifted the focus from how we build to what we build."
"AI shifted the focus from how we build to what we build."
Prototype-First · Transparent UX · Vibe Experimentation
Validate with prototypes. Scale with confidence.
Selected works
2025 - Current
Google | AI / Manufacturing Analytics
Designed a conversational analytics platform that replaces static dashboards with agentic, intent-driven analysis for complex manufacturing data.
Solutions
• Defined the end-to-end UX strategy for conversational analytics, from user intent → AI reasoning → actionable outputs.
• Designed and prototyped agent-based workflows that orchestrate multiple data sources and analytical systems behind a single conversational interface.
• Built high-fidelity, prototype-first experiences to validate AI behaviors, edge cases, and trust signals before engineering implementation.
• Established reusable AI UX patterns for drill-down analysis, and context-aware insights.
2024 - 2025
Google | AI / Manufacturing Analytics
Designed an AI-Powered Device Insights Hub for smart manufacturing that replaces manual data analysis with trustworthy AI summaries, serving as the foundation for conversational analytics.
Solutions
• Mapped end-to-end manufacturing data analysis workflows across engineering and operations teams.
• Identified key pain points caused by data fragmentation, context switching, and manual synthesis.
• Designed an AI Summarization UX that generates concise, explainable summaries engineers can trust.
• Established UX patterns for AI reliability, transparency, and traceability.
• Validated designs through prototype-first iterations with real manufacturing scenarios.
2021 - 2022
BMW | AI / Next-Generation Mobility
Worked as a UX Engineer Intern at BMW R&D, designing and prototyping AI-driven, context-aware in-vehicle experiences for future mobility systems.
Solutions
• Designed next-generation in-vehicle UX prototypes in Unity focused on seamless, low-friction interaction.
• Explored AI-driven scenarios such as: Context-aware recommendations & Proactive assistance based on user intent and environment
• Built an interactive proof of concept in Unity 3D to simulate real-world driving contexts
• Collaborated with interdisciplinary teams across UX, engineering, and R&D
2020 - 2021
Visual Builder for Conversational AI Workflows | Conversational AI
Designed a no-code visual flow builder that enables teams to create, scale, and manage complex conversational AI experiences using modular, composable building blocks.
Solutions
• Designed a node-based visual language for modeling conversational logic, events, and context.
• Abstracted complex chatbot behaviors into simple, reusable blocks that scale from basic to advanced use cases.
• Focused on progressive complexity, allowing users to start simple and expand flows as needs grow.
• Designed interaction patterns that balance usability for beginners with flexibility for advanced scenarios.
• Prototyped and iterated on flow interactions to ensure clarity.
2018 - 2019
HGI: Hand Gesture Interface | VR / Interaction Design
Designed and prototyped a hand-gesture interaction system for VR, exploring natural and intuitive gesture libraries using Arduino and Unity 3D.
Solutions
• Researched existing VR interaction patterns and limitations of controller-based inputs
• Designed and iterated on a set of natural hand gestures mapped to core system actions
• Built interactive VR prototypes to test gesture recognition, feedback, and affordances
• Implemented real-time gesture interaction using Arduino sensors and Unity 3D
• Evaluated prototypes to refine gesture clarity, ergonomics, and user comfort
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2025 Bryan Oh • Product Designer 😉
© 2026 · Forged in pixels, shaped by chaos—powered by bubble tea 🧋
“The technology we design to make life easier should not only understand our needs but also recognize our struggles, reminding us that true innovation begins with empathy.”
"AI-driven UX should be empathetic, empowering users with seamless agentic workflows that adapt to their needs”








